Posts under Tag: raiding
NERFBAT!
nerfbat

Let me first apologise for the lack of posts these past couple of weeks. I have been absolutely swamped with work but am trying to get back on track. So to the post… yes it’s coming. The nerfbat is on its way. It hastens towards the first tier of Cataclysm raiding at an alarming rate. Check out the blue posts […]

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Rogue T12 bonuses: Where rogues turn into mages, sort of
Spell_fire_incinerate

In the past week, there’s been a lot of new content on the PTR. Sadly, there haven’t been a lot of rogue changes. However, there’s still a lot for the stealthiest class in the game to look at! And with Blizzard’s recent announcement about the nature of our bonuses T12 bonus, I’m already drooling with anticipation. First and foremost, the […]

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Raiding without addons, the ultimate test
challenge

So, as is widely known, patch 4.1 dropped yesterday. Hooray for awesome boss fights, new loot, and super-fast stealth! Oh, and all of your addons probably broke. And we’re not talking “oh the functionality here is giving me an error” broken, we’re talking catastrophic failure — with FPS plummeting as soon as you engage combat. What’s an enterprising raiding rogue […]

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Size Matters: The 10 or 25 Debate?
size-matters

This is quite a common subject for discussion following the changes to the raiding scene in Cataclysm. Both have their pros and cons and I will try and discuss those here. Ultimately the choice is really down to personal preference but there are some key differences so let’s explore these. First off the 10 man raiding guild. A large number […]

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Tunnel Vision: How to Avoid it
tunnel

Definition: “Visual impairment involving a loss of peripheral vision” We have all been there. The boss it at 10% and you are dps-ing like a madman. You feel in the zone and your heart is pumping fast. Your hands are starting to get clammy as a consequence of the nerves and the lightning speed that your fingers are hammering the […]

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Failkick
fail

I recently read an interesting article on Blacksen.com which you can read here. He received an email from a reader asking various questions but the main one that I want to concentrate on was: How do you deal with players who simply keep failing? The reader was asking specifically about a warlock who simply could not stop failing to jump […]

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Ghostcrawler Developer Blog: Raid Progress
rubix-cube

Ghostcrawler posted a very interesting article on the current state of raid progression today. Some of you may have read it on his developers’ blog but I will post it here incase you have not. (Original source) We addressed our views on dungeon difficulty several weeks ago, and in the interim many players have asked for us to comment on […]

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